penned by GEP pal Graham Reznick and Fessenden,
announces new project The Dark Pictures!
One of my favorite PS4 games is Until Dawn, Supermassive’s cinematic horror adventure from 2015. The game took Heavy Rain’s branching story structure and applied it to a self-aware slasher tale, which felt like a much more natural fit — even if you made the wrong call and let a character die in an gory instant, the story would just keep going. And though it was a single-player game by design, it turned out to work really well with a bunch of people on a sofa yelling frantic instructions to the player. For Supermassive’s next game, the British studio is expanding on that idea. Hidden Agenda is a new narrative-driven PS4 crime thriller that’s designed to be played with multiple players collaborating on the characters’ decisions and actions. The really neat step is that each person uses their smartphone as a controller, letting them vote on options and act on information that may not be available to everyone else.
One of the cool surprises from Sony’s E3 2017 briefing tonight was the PlayStation VR game The Inpatient. More details for the psychological horror game have now come to light, including the fact that it’s a prequel set 60 year before Supermassive’s previous game, Until Dawn.
Supermassive worked with Until Dawn writers Larry Fessenden and Graham Reznick on the story for The Inpatient. The Inpatient is one of two PlayStation VR games from Supermassive that was announced today during Sony’s E3 briefing. The other is a crime thriller called Hidden Agenda.
From the world of alternative facts comes this official stat from The Guinness Book of World Records: “Longest script for a graphic adventure game: Screenwriters Graham Reznick and Larry Fessenden (both USA) wrote 1000 pages of dialogue for Until Dawn (2015), reduced from an initial 10,000-page outline. The script’s epic length was in part owing to the game’s extended development period. It was originally announced as an action title back in 2012.”
Well, sort of true… anyway, was a lot of work, was a fantastic experience and we are honored to be sited!
“Until Dawn: Rush of Blood may be a brief and silly spin-off, something far removed from 2015’s fantastic adventure game, but it’s the most fun I’ve had with a virtual reality game to date, and it’s just a brilliantly entertaining pop horror experience with enjoyable shooty-bang-bang combat.”
Written by Graham Reznick and Larry Fessenden for Supermassive Games, RUSH OF BLOOD features Fessenden as the mad Carnival barker in this crazy thrill-ride shoot ’em up. Take the ride if you dare.
While this title has released over a year ago, console gamers are encouraged to play this award winning game (“Best Story,” BAFTA). Voiced by actors such as: Hayden Panettiere, Rami Malek, Noah Fleiss and Nichole Bloom, the game draws you into an unsettling horror universe. Writers Larry Fessenden (Wendigo, 2001) Graham Reznick and others have penned a truly remarkable story, which can be enjoyed in a number of different ways. Until Dawn is full of action, conflict and harrowing situations. Your choices have consequences, known as the Butterfly Effect. And, Until Dawn is memorable for its tale of revenge and on how you decide to unbox its underling moral play; it is not to be missed.
Graham Reznick, Will Byles, Pete Samuels, Fessenden and Peter Phok share their BAFTA win with the 100-odd other collaborators at Supermassive Games in the UK. UNTIL DAWN was created by Byles and Samuels and written by Reznick and Fessenden, with Glass Eye Pix’s Peter Phok handling producing duties stateside.