November 8, 2022
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Washington Post: Graham Reznick on interactive Horror, Supermassive and “King’s Quest”

Reznick gets his due in extensive conversation about Until Dawn,
The Quarry and Supermassive’s The Dark Pictures.

Is the interactive horror movie making its long-overdue comeback?

By Alexander Chatziioannou

“I think the entertainment industry has a tendency to shoot itself in the foot and get too excited about emerging technologies,” said Graham Reznick, lead writer on both “Until Dawn” (alongside indie-horror legend Larry Fessenden) and “The Quarry.” “We’ve seen it over and over again with 3D and VR. These are viable artistic mediums that need to be explored organically. But when you get a lot of money and expectations put into them, they can easily topple before they’ve had a chance to mature. That’s probably what happened in the ‘90s with FMVs.”

Reznick even includes traditional adventure games in the interactive movie’s long lineage of partial successes and outright failures. Growing up without a dedicated console, he would use his father’s work PC to immerse himself in games like “King’s Quest,” which he considers “essentially, weirdly templates for what Supermassive ends up doing.”

“[It] seems counterintuitive because the latter [of Supermassive’s Games] are primarily narrative-driven,” he told The Washington Post, “but they do share more with Sierra adventures than people tend to realize.”

While citing point ‘n clicks as a precursor to the modern interactive movie may raise some eyebrows, at the same time it highlights how a fresh perspective on the genre — one focused on storytelling rather than the technological spectacle and star-studded casts of the FMV era — proved vital for Supermassive’s success with the genre.

Byles, who joined the Guildford-based studio in 2010, is slightly older and, having followed the medium’s cinematic ambitions from the start, somewhat less controversial with his historical references.

“I loved ‘Dragon’s Lair’ — I spent a bloody fortune on it!” he said, referring to the most celebrated product of the Laserdisc era, a gorgeously animated fantasy arcade game helmed by occasional Spielberg collaborator Don Bluth that was visually indistinguishable from his award-winning animated films.

Despite approaching the interactive movie’s winding genealogy from different entry points, both contributors were aware of the pitfalls involved in Supermassive’s undertaking. If overinvestment doomed the medium’s most orchestrated pursuit of the interactive-movie ideal, it could be argued that Supermassive’s creative triumph was, at least partly, due to the freedom of operating outside the zeitgeist.

Read in-depth article at The Washington Post

October 10, 2016
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metacritic gives UNTIL DAWN: RUSH OF BLOOD 71%

meteoritic has the skinny on Until Dawn: Rush of Blood, out on Thursday, 13 October!

“Until Dawn: Rush of Blood may be a brief and silly spin-off, something far removed from 2015’s fantastic adventure game, but it’s the most fun I’ve had with a virtual reality game to date, and it’s just a brilliantly entertaining pop horror experience with enjoyable shooty-bang-bang combat.”
The Jimquisition

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Written by Graham Reznick and Larry Fessenden for Supermassive Games, RUSH OF BLOOD features Fessenden as the mad Carnival barker in this crazy thrill-ride shoot ’em up. Take the ride if you dare.

November 22, 2014
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Gamertag Gaming on UNTIL DAWN, coming 2015

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This is officially on our top horror picks for 2015! From what we have experienced, Until Dawn forces you into emotional and moral hell and we love it! We’ve all seen the movies now it’s time to experience it for real. This gameplay pushes gaming to another level of interaction. Playstation continues to raise the bar for 2015.

Supermassive games wrote the story in collaboration with horror auteurs Larry Fessenden and Graham Reznick (Stake Land, Habit, The Last Winter) who’ve been bringing great independent horror movies to the big and small screen for decades. That story challenges you to unravel the terrifying mysteries of Blackwood Pines. Look out for clues whilst your emotions are torn limb from limb but remember, things aren’t always as they seem!

Read the whole article here

August 6, 2014
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UNTIL DAWN: Facts You Should Know

From PSU.com:

UNTIL DAWN: 7 Facts You Should Know About PlayStation’s Serial Killing Exclusive

“With Supermassive Games and Sony Computer Entertainment poised to reveal more about the PlayStation exclusive Until Dawn at Gamescom 2014, what we know already excites us. If Supermassive gets this right we could have a classic horror game on our hands.

There’s still a lot to be revealed, but here’s seven snippets of information to whet your appetite and get you in the mood for some semi-serious, serial killing action.

1. Until Dawn is a horror adventure game under development by Supermassive Games whose previous titles include Killzone HD and LittleBigPlanet PS Vita.

2. It’s been described as a teen horror experience and Supermassive has hired Hollywood writers Larry Fessenden and Graham Reznick to create a script inspired by classic movies of the genre such as I Know What You Did Last Summer.

3. The storyline follows a group of teens who stay overnight in a log cabin. One-by-one they get picked off and murdered by a mysterious serial killer. We’re promised twists and shocks along the way, though the script will also feature humour inspired by movies such as Scream.”

Checkout PSU.com for more facts about the game, and get a look at the trailer below.

 

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