September 23, 2016
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Fessenden talks Until Dawn: RUSH OF BLOOD

Last year, GEP pal Graham Reznick along with Fessenden entered the world of gaming with the BAFTA award winning game UNTIL DAWN. Now, Fessenden is literally getting in your face with the VR expansion RUSH OF BLOOD! 



September 1, 2016
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UNTIL DAWN review: “There is no shortage of villains…”

While this title has released over a year ago, console gamers are encouraged to play this award winning game (“Best Story,” BAFTA). Voiced by actors such as: Hayden Panettiere, Rami Malek, Noah Fleiss and Nichole Bloom, the game draws you into an unsettling horror universe. Writers Larry Fessenden (Wendigo, 2001) Graham Reznick and others have penned a truly remarkable story, which can be enjoyed in a number of different ways. Until Dawn is full of action, conflict and harrowing situations. Your choices have consequences, known as the Butterfly Effect. And, Until Dawn is memorable for its tale of revenge and on how you decide to unbox its underling moral play; it is not to be missed.



April 8, 2016
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BAFTA celebration by Tower Bridge

Graham Reznick, Will Byles, Pete Samuels, Fessenden and Peter Phok share their BAFTA win with the 100-odd other collaborators at Supermassive Games in the UK. UNTIL DAWN was created by Byles and Samuels and written by Reznick and Fessenden, with Glass Eye Pix’s Peter Phok handling producing duties stateside.



April 7, 2016
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Off to the BAFTA Awards!

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With 4 nominations for UNTIL DAWN, Glass Eye Pix collaborators
Graham Reznick, Larry Fessenden and Peter Phok attend the BAFTA Gaming Awards
7 April 2016 in London

March 11, 2016
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UNTIL DAWN nabs 4 BAFTA noms

UNTIL DAWN, the successful Sony Playstation 4 Video Game produced by the UK’s Supermassive and penned by GEP pal Graham Reznick and Fessenden with producing duties Stateside handled by Peter Phok and Jacob Jaffke and featuring music by longtime GEP collaborator Jeff Grace, nabs nominations for BEST BRITISH GAME, BEST STORY, BEST GAME INNOVATION and BEST PROPERTY.

read about it here and here


January 15, 2016
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New 30th Anniversary mini-Doc: Graham Reznick, long-time GEP collaborator

Our 30th Anniversary Hootenanny continues with this series of Legacy Docs celebrating the community and collaborators that have kept us honest all these years…

Glass Eye Pix 30th Anniversary Mini-Doc: Writer, Director and Sound Designer Graham Reznick discusses his first encounter with Glass Eye Pix and the many projects he has collaborated on, from Ti West’s THE ROOST, to Larry Fessenden’s THE LAST WINTER, to his own films I CAN SEE YOU, THE VIEWER and THE CAREGIVER. He speaks about independent film and the extended Glass Eye family. Edit by Eric Pennycoff.

December 16, 2015
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Engadget Names UNTIL DAWN One of Their Fave Games of the Year

Timothy Seppala, writing for Engadget, names UNTIL DAWN his favorite game of the year.

“I never thought a video game would make me feel like Wes Craven. Before I started playing Until Dawn, I was almost positive that Sony’s advertising and marketing teams were ignoring it for a reason. Imagine my delight when I realized I couldn’t have been any more wrong.

Supermassive Games’ PlayStation 4 debut is unlike any big-budget game I’ve played in ages. Rather than sticking a gun in my hand, it sat me down in a director’s chair and essentially told me to craft my own horror movie. It could’ve been disastrous, but Supermassive intrinsically gets what makes for a good horror flick: the unknown, atmosphere, killer writing, and great performances from (mostly) unknown actors.

Sure, I’ve played scarier games (oh hi, Outlast and Dead Space), but those weren’t necessarily “fun” for me; I only made it an hour into the former before NOPE-ing out. Until Dawn expertly balances scares and an atmosphere of unease with genuinely funny bits to lighten the mood. This alone makes it much easier to play for extended periods. But even if I hadn’t needed to pack my play-through into a weekend, I still would have. It didn’t take long for the game’s hooks to dig in and pull me through experiences that I didn’t think were possible in a big-budget video game and I couldn’t wait to see the next one.

My filmmaking talents peaked with a crappy stop-motion short at community college, but my appreciation for movies has done the exact opposite. I don’t know why I’m surprised a video game that lets me live out an altogether different childhood dream had such an impact on me, but here we are. Supermassive Games, you have my undivided attention.

Honorable mention: Fallout 4, Bethesda Game Studios (PC, Xbox One, PlayStation 4)”
December 5, 2015
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Indiewire presents a guided meditation unlike any you’ve tried before! Graham Reznick’s THE CHAMBERS TAPE is streaming now.

Read on for more info and an interview with Reznick.

December 3, 2015
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TALES FROM BEYOND THE PALE Hits Number One Spot on iTunes

Graham Reznick’s TALES FROM BEYOND THE PALE season 3 episode THE CHAMBERS TAPE just hit #1 on iTunes Fiction Audiobooks. Check it out!

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November 13, 2015
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UNTIL DAWN: RUSH OF BLOOD Will be a Standalone VR Game

Supermassive Games, the makers of the Fessenden and Graham Reznick-scribed PS4 game UNTIL DAWN, have just announced that a new game, UNTIL DAWN: RUSH OF BLOOD will hit in 2016 as a Virtual Reality game.


Will you be able to keep everyone alive… again?

Read on for the full report.