December 12, 2019
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Graham Reznick’s SOUNDS OF THE AVIARY now available!

“SOUNDS OF THE AVIARY,” a collection of the time-warped, oscillator-detuned,
cassette-damaged synth music from #TheChambersTape,
is finally available! Includes the 35 min ambient odyssey SIDE B,
previously unheard in any digital form.

From Complex Distractions: “Where am I going with this? Well I’m leading you to something called The Chambers Tape, folks. What is The Chambers Tape? It’s a complete and absolute mindf**k of an episode of the podcast Tales From Beyond The Pale, which was written and directed by Graham Reznick. Reznick spins a story of a mysterious tape titled The Aviary which appeared in just a couple random cities back in 1974. It’s a self-help tape fashioned to lull the listener into becoming one with themselves and the world around them. The voice on this tape is Dr. William Chambers. Of course, nothing you are hearing is what it appears to be. Reznick works the episode as if we’re listening to the tape and taking instruction from Chambers, as new age-y synths come in and out of the mix. Think of the old tapes of The Dharma Initiative on Lost, or Mercurio Arboria’s Arboria Institute in Beyond The Black Rainbow. A mixture of new age psychology, psychedelics, and something sinister just below the surface.”

See Full Review HERE

Take a listen to THE CHAMBERS TAPE, now available on the
TALES FROM BEYOND THE PALE PODCAST

April 17, 2018
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GEP pal Graham Reznick talks “A Quiet Place” with Hollywood Reporter!

From Simon Abrams: I’m pretty thrilled that we’re having this conversation, Graham, mostly because I’ve been a big fan of your work as a sound designer on indie horror films like Automatons and The Roost, two Glass Eye Pix-produced movies that both gave me one of my favorite post-film reactions: Who’s responsible for ____? I have to know more! Even more thrilling: I wanted to know more about sound design, a field of work that I knew — and probably still know — next to nothing about. Your work made me pay closer attention to what both of those films were doing on a completely different level than what I was used to. I started thinking about horror movies in terms of sound and how their sense of atmosphere was developed through the layering of noises on a soundtrack. Basic stuff for you, but something that I know I — and probably some of our readers — often take for granted since we often think of movies as a primarily visual medium.

Read Full Interview HERE

March 10, 2017
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Fessenden and Reznick in the Guinness Book of World Records!

From the world of alternative facts comes this official stat from The Guinness Book of World Records: “Longest script for a graphic adventure game: Screenwriters Graham Reznick and Larry Fessenden (both USA) wrote 1000 pages of dialogue for Until Dawn (2015), reduced from an initial 10,000-page outline. The script’s epic length was in part owing to the game’s extended development period. It was originally announced as an action title back in 2012.”

Well, sort of true… anyway, was a lot of work, was a fantastic experience and we are honored to be sited!

November 22, 2016
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Twitter Q&A with Graham Reznick

We sat down (on Twitter!) with Graham Reznick, a multi-talented sound designer, mixer, film writer + director who has been using Waves plugins for in films like In a Valley of Violence and Gone: VR 360! Find out how he mixes audio for film.
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October 10, 2016
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metacritic gives UNTIL DAWN: RUSH OF BLOOD 71%

meteoritic has the skinny on Until Dawn: Rush of Blood, out on Thursday, 13 October!

“Until Dawn: Rush of Blood may be a brief and silly spin-off, something far removed from 2015’s fantastic adventure game, but it’s the most fun I’ve had with a virtual reality game to date, and it’s just a brilliantly entertaining pop horror experience with enjoyable shooty-bang-bang combat.”
The Jimquisition

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Written by Graham Reznick and Larry Fessenden for Supermassive Games, RUSH OF BLOOD features Fessenden as the mad Carnival barker in this crazy thrill-ride shoot ’em up. Take the ride if you dare.

September 23, 2016
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Fessenden talks Until Dawn: RUSH OF BLOOD

Last year, GEP pal Graham Reznick along with Fessenden entered the world of gaming with the BAFTA award winning game UNTIL DAWN. Now, Fessenden is literally getting in your face with the VR expansion RUSH OF BLOOD! 

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READ ARTICLE: rue-morgue.com

September 1, 2016
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UNTIL DAWN review: “There is no shortage of villains…”

While this title has released over a year ago, console gamers are encouraged to play this award winning game (“Best Story,” BAFTA). Voiced by actors such as: Hayden Panettiere, Rami Malek, Noah Fleiss and Nichole Bloom, the game draws you into an unsettling horror universe. Writers Larry Fessenden (Wendigo, 2001) Graham Reznick and others have penned a truly remarkable story, which can be enjoyed in a number of different ways. Until Dawn is full of action, conflict and harrowing situations. Your choices have consequences, known as the Butterfly Effect. And, Until Dawn is memorable for its tale of revenge and on how you decide to unbox its underling moral play; it is not to be missed.

StrangerDeath-0

FULL REVIEW

April 8, 2016
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BAFTA celebration by Tower Bridge

Graham Reznick, Will Byles, Pete Samuels, Fessenden and Peter Phok share their BAFTA win with the 100-odd other collaborators at Supermassive Games in the UK. UNTIL DAWN was created by Byles and Samuels and written by Reznick and Fessenden, with Glass Eye Pix’s Peter Phok handling producing duties stateside.

 

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April 7, 2016
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Off to the BAFTA Awards!

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With 4 nominations for UNTIL DAWN, Glass Eye Pix collaborators
Graham Reznick, Larry Fessenden and Peter Phok attend the BAFTA Gaming Awards
7 April 2016 in London

March 11, 2016
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UNTIL DAWN nabs 4 BAFTA noms

UNTIL DAWN, the successful Sony Playstation 4 Video Game produced by the UK’s Supermassive and penned by GEP pal Graham Reznick and Fessenden with producing duties Stateside handled by Peter Phok and Jacob Jaffke and featuring music by longtime GEP collaborator Jeff Grace, nabs nominations for BEST BRITISH GAME, BEST STORY, BEST GAME INNOVATION and BEST PROPERTY.

read about it here and here

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