From Simon Abrams: I’m pretty thrilled that we’re having this conversation, Graham, mostly because I’ve been a big fan of your work as a sound designer on indie horror films like Automatons and The Roost, two Glass Eye Pix-produced movies that both gave me one of my favorite post-film reactions: Who’s responsible for ____? I have to know more! Even more thrilling: I wanted to know more about sound design, a field of work that I knew — and probably still know — next to nothing about. Your work made me pay closer attention to what both of those films were doing on a completely different level than what I was used to. I started thinking about horror movies in terms of sound and how their sense of atmosphere was developed through the layering of noises on a soundtrack. Basic stuff for you, but something that I know I — and probably some of our readers — often take for granted since we often think of movies as a primarily visual medium.
From the world of alternative facts comes this official stat from The Guinness Book of World Records: “Longest script for a graphic adventure game: Screenwriters Graham Reznick and Larry Fessenden (both USA) wrote 1000 pages of dialogue for Until Dawn (2015), reduced from an initial 10,000-page outline. The script’s epic length was in part owing to the game’s extended development period. It was originally announced as an action title back in 2012.”
Well, sort of true… anyway, was a lot of work, was a fantastic experience and we are honored to be sited!
“Until Dawn: Rush of Blood may be a brief and silly spin-off, something far removed from 2015’s fantastic adventure game, but it’s the most fun I’ve had with a virtual reality game to date, and it’s just a brilliantly entertaining pop horror experience with enjoyable shooty-bang-bang combat.”
Written by Graham Reznick and Larry Fessenden for Supermassive Games, RUSH OF BLOOD features Fessenden as the mad Carnival barker in this crazy thrill-ride shoot ’em up. Take the ride if you dare.
While this title has released over a year ago, console gamers are encouraged to play this award winning game (“Best Story,” BAFTA). Voiced by actors such as: Hayden Panettiere, Rami Malek, Noah Fleiss and Nichole Bloom, the game draws you into an unsettling horror universe. Writers Larry Fessenden (Wendigo, 2001) Graham Reznick and others have penned a truly remarkable story, which can be enjoyed in a number of different ways. Until Dawn is full of action, conflict and harrowing situations. Your choices have consequences, known as the Butterfly Effect. And, Until Dawn is memorable for its tale of revenge and on how you decide to unbox its underling moral play; it is not to be missed.
Graham Reznick, Will Byles, Pete Samuels, Fessenden and Peter Phok share their BAFTA win with the 100-odd other collaborators at Supermassive Games in the UK. UNTIL DAWN was created by Byles and Samuels and written by Reznick and Fessenden, with Glass Eye Pix’s Peter Phok handling producing duties stateside.
With 4 nominations for UNTIL DAWN, Glass Eye Pix collaborators
Graham Reznick, Larry Fessenden and Peter Phok attend the BAFTA Gaming Awards
7 April 2016 in London
UNTIL DAWN, the successful Sony Playstation 4 Video Game produced by the UK’s Supermassive and penned by GEP pal Graham Reznick and Fessenden with producing duties Stateside handled by Peter Phok and Jacob Jaffke and featuring music by longtime GEP collaborator Jeff Grace, nabs nominations for BEST BRITISH GAME, BEST STORY, BEST GAME INNOVATION and BEST PROPERTY.
Our 30th Anniversary Hootenanny continues with this series of Legacy Docs celebrating the community and collaborators that have kept us honest all these years…
Glass Eye Pix 30th Anniversary Mini-Doc: Writer, Director and Sound Designer Graham Reznick discusses his first encounter with Glass Eye Pix and the many projects he has collaborated on, from Ti West’s THE ROOST, to Larry Fessenden’s THE LAST WINTER, to his own films I CAN SEE YOU, THE VIEWER and THE CAREGIVER. He speaks about independent film and the extended Glass Eye family. Edit by Eric Pennycoff.