Our 30th Anniversary Hootenanny continues with this series of Legacy Docs celebrating the community and collaborators that have kept us honest all these years…
Glass Eye Pix 30th Anniversary Mini-Doc: Writer, Director and Sound Designer Graham Reznick discusses his first encounter with Glass Eye Pix and the many projects he has collaborated on, from Ti West’s THE ROOST, to Larry Fessenden’s THE LAST WINTER, to his own films I CAN SEE YOU, THE VIEWER and THE CAREGIVER. He speaks about independent film and the extended Glass Eye family. Edit by Eric Pennycoff.
Angus Scrimm, Remembered: Producer/Co-star Larry Fessenden
via Fangoria
With the passing of horror icon Angus Scrimm this past week, FANGORIA is dedicating this week to the memory of our dear friend. Therefore, FANGORIA has reached out to several of those who knew Angus well for their parting words and to share the memories they had with the extraordinary actor. Our latest contribution comes from filmmaker Larry Fessenden, who produced no less than 4 features starring Angus Scrimm, including I SELL THE DEAD Continue Reading »
Our 30th Anniversary Hootenanny continues with this series of Legacy Docs celebrating the community and collaborators that have kept us honest all these years…
Chris Skotchdopole edits this Glass Eye Pix 30th Anniversary Mini-Doc with Brent Kunkle, Producer and Office Manager from 2007 to 2014. Brent worked on many of the classic Glass Eye films including I SELL THE DEAD, STAKE LAND, BITTER FEAST, THE VIEWER, SANTA CLAWS, AMERICAN JESUS, THE COMEDY, and LATE PHASES. He speaks about his time working at Fessenden’s Independent production company.
Timothy Seppala, writing for Engadget, names UNTIL DAWN his favorite game of the year.
“I never thought a video game would make me feel like Wes Craven. Before I started playing Until Dawn, I was almost positive that Sony’s advertising and marketing teams were ignoring it for a reason. Imagine my delight when I realized I couldn’t have been any more wrong.
Supermassive Games’ PlayStation 4 debut is unlike any big-budget game I’ve played in ages. Rather than sticking a gun in my hand, it sat me down in a director’s chair and essentially told me to craft my own horror movie. It could’ve been disastrous, but Supermassive intrinsically gets what makes for a good horror flick: the unknown, atmosphere, killer writing, and great performances from (mostly) unknown actors.
Sure, I’ve played scarier games (oh hi, Outlast and Dead Space), but those weren’t necessarily “fun” for me; I only made it an hour into the former before NOPE-ing out. Until Dawn expertly balances scares and an atmosphere of unease with genuinely funny bits to lighten the mood. This alone makes it much easier to play for extended periods. But even if I hadn’t needed to pack my play-through into a weekend, I still would have. It didn’t take long for the game’s hooks to dig in and pull me through experiences that I didn’t think were possible in a big-budget video game and I couldn’t wait to see the next one.
My filmmaking talents peaked with a crappy stop-motion short at community college, but my appreciation for movies has done the exact opposite. I don’t know why I’m surprised a video game that lets me live out an altogether different childhood dream had such an impact on me, but here we are. Supermassive Games, you have my undivided attention.
Honorable mention: Fallout 4, Bethesda Game Studios (PC, Xbox One, PlayStation 4)”
It’s Friday, so it must be time for new TALES FROM BEYOND THE PALE! NATURAL SELECTION, by Fessenden, starring Dominic Monaghan, streaming now on Indiewire.
Patrick Bromley over at Daily Dead just wrote a review of THE LARRY FESSENDEN COLLECTION.
“If ever there was to be a Mt. Rushmore of modern horror, there’s no question that the face of Larry Fessenden would get prominent placement. One of the patron saints of indie horror, Fessenden is a true auteur and a true original whose incredible career is now being celebrated with the Scream Factory release of The Larry Fessenden Collection, containing four of his films and hours of bonus features that help illuminate just what a vital voice Fessenden has been in the genre for more than three decades. This is one of the best horror releases of the year … Scream Factory has done such great work with The Larry Fessenden Collection that it’s one of those rare cases where the supplemental content is every bit as good as the film(s) it’s supporting.”
“For Season 3, the collaborators who joined us have been very big and as much as I love the challenge of writing these stories under the gun, it’s been equally refreshing to seduce others into TALES. So we have some old collaborators, some new collaborators as well…”
Our 30th Anniversary Hootenanny continues with this series of Legacy Docs celebrating the community and collaborators that have kept us honest all these years…
Adam Barnick put together this portrait of GEP’s longest-running collaborator BECK UNDERWOOD, responsible for logos (HABIT, NO TELLING, WENDIGO), art departments (HOLLOW VENUS, I SELL THE DEAD, BITTER FEAST, STAKE LAND), script writing (NO TELLING, HABIT), GEP advent calendars, the CREEPY CHRISTMAS FILM FESTIVAL, the brand new TALES FROM BEYOND THE PALE teaser… and some mayhem of her own… check it!
We’re teaming up with Indiewire to present brand new episodes of TALES FROM BEYOND THE PALE.
“Indiewire is partnering with the independent horror studio Glass Eye Pix to provide exclusive first looks at the new episodes of its radio theater show “Tales Beyond the Pale.” Each Friday through mid-December, new episodes from the third season of the eerie audio plays will be available on the site for exclusive two-day windows alongside interviews with the talent.”
Supermassive Games, the makers of the Fessenden and Graham Reznick-scribed PS4 game UNTIL DAWN, have just announced that a new game, UNTIL DAWN: RUSH OF BLOOD will hit in 2016 as a Virtual Reality game.
Glass Eye Pix is the fierce independent NYC-based production outfit headed by award-winning art-horror auteur Larry Fessenden with the mission of supporting individual voices in the arts. Read more...