GEP pal Graham Reznick presents a trailer for his upcoming interactive project RAPID EYE
at a panel at this year’s Comic Con. Written with and featuring Fessenden, RIPID EYE will blow your gasket.
In the fall of 2017, Eko will be launching a full slate of interactive shows created by a host of creative minds from across fandom and in association with Sony, MGM, and Warner. Come see exclusive footage of the series and chat with the creators about their respective approaches to interactive narratives and what it means to give viewers control of a character’s psyche. The minds behind the shows participating in this discussion will be Graham Reznick (Until Dawn), Sandeep Parikh (The Guild), Lindsay Pulispher (Fear the Walking Dead, True Blood), Milana Vayntrub (This Is Us), Shane Small (creator, Exploding Kittens), and Ben Conrad (GenPop). Moderated by Alex Albrecht (G4techTV).
Talkhouse Film Contributors Remember George A. Romero
In the following post, Talkhouse Film contributors and other filmmakers share their tributes to George A. Romero, the father of the zombie movie and the man behind such great movies as Night of the Living Dead, Martin and The Crazies, who passed away yesterday, aged 77.
Over the years I have often cited George Romero’s Night of the Living Dead as my favorite horror movie. It served as a fulcrum between the old black-and-white horror films produced by Universal, featuring iconic monsters like Frankenstein and Dracula, and the more modern, despairing, angry and confrontational cinema of the ’60s and ’70s. I saw Living Dead on TV late one night and as a kid, I couldn’t tell when it had been made because it was still black-and-white, but I knew something was different. I knew the genre had grown up. Later, I was enamored with Martin, another film that grappled with the tension between movie monsters, in this case black-and-white vampire movies, and the very real, disturbing psychological violence of the young protagonist. And with The Crazies, Romero gave us a parable about mass hysteria and government overreach. Even when I could see the filmmaking was awkward and on the cheap, there was an energy and a fierce intelligence to Romero’s films, and their scrappiness felt like an invitation to aspiring filmmakers to just go out and do it. Of course he did make Creepshow, which had a budget and a cast and offered him the opportunity to celebrate his love of the DC comics that had influenced him as a kid. Romero was among a band of horror purveyors who came up in the ’60s and who ushered in a more brutal tone to the genre: Craven, Carpenter, Tobe Hooper — but distinct from his contemporaries, Romero seemed to resonate a conscience even as he relished in extreme gore. It is remarkable that a medium that is so collaborative still tends to convey the personality of the director, and in his films, you can feel George’s humility, thoughtfulness and sardonic anti-establishment sensibility. I often think about how Romero lamented he never really had a Hollywood career, never had it easy making films, no matter how influential and beloved he was. It has stood as a reminder that the embrace of Tinseltown is not the only measure of success in cinema.
In a 2016 interview with Indiewire, Romero reflected on the legacy of “Night of the Living Dead.”
“When we made the film, I thought that we were talking about miscommunication — people who, even when faced with impossible and improbable situations, still argue among themselves about petty things rather than facing the problem,” he said. “I find that this is still going on today. That’s all I really care about.”
Fessenden nabs Best Performance at the Develop Awards 2017.
Now available for PS4, Super Massive’s Until Dawn: Rush of Blood.
Competition was stiff:
Text of the press release:
Guildford, UK – 12 th July, 2017: BAFTA-winning independent British developer Supermassive Games picked up the award for “Best Performance” at the Develop Awards 2017.
Larry Fessenden’s performance in Until Dawn: Rush of Blood was voted top out of nine distinguished competitors including Doug Cockle in The Witcher 3: Wild Hunt – Blood and Wine and John DiMaggio in LEGO Dimensions Adventure Time Level Pack.
Pete Samuels, Managing Director of Supermassive Games said “Working with talented actors to bring believable performances to the characters in our games is hugely important to us, so we were delighted to collect the Best Performance award for Larry’s portrayal of Dan T in Until Dawn: Rush of Blood. We love working with Larry, both as an actor and writer, and look forward to future collaborations.”
“It’s a thrill to be in the company of these other nominees, and I would never have imagined carrying the day,” Larry said. “I would like to thank Supermassive Games for giving me the opportunity to bring Dan T to life, and I’d like to thank the animators there for giving my performance a little extra jolt.”
About Supermassive Games:
Supermassive Games are a BAFTA-winning, independent game developer with a reputation for innovation in both storytelling and VR. The studio has released a number of successful titles and are best known for the critically acclaimed PS4 hit Until Dawn. Supermassive Games recently announced three new titles coming for 2017 – Bravo Team (PSVR), Hidden Agenda (PS4) and The Inpatient (PSVR).
About Larry Fessenden:
Larry Fessenden is an actor and producer and the director of the art-horror films No Telling, Habit, Wendigo and The Last Winter, as well as he TV films Skin and Bones and Beneath. He has operated the production shingle Glass Eye Pix since 1985 with the mission of supporting individual voices in the arts.
writer/director Chris Skotchdopole’s GEP-produced short
The Egg and the Hatchet will screen at the Marfa Film Festival.